# How to Classify Running Capacity among Elite Players
*And why those who can run and carry aggression into subsequent duels are in high-demand.*
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A decade ago, football teams could manage with midfielders who couldn't consistently sprint quarter to half-pitch lengths every other possession. The game has changed, and pressing schemes used by elite clubs have raised the running demands of players.
Liverpool coach Arne Slot after his side's 3-0 victory over Manchester United:
> 'You need midfielders that can run. We had three of them that kept on running and, if they arrived in a duel, they were aggressive enough to win it.'
## But, every professional footballer runs?
True. But ***can*** every professional footballer execute 20 do-or-die sprints across 90 minutes to prevent counter-attacks after a broken high-press? No.
**Can [in this framework]:** Indicating something that is typically the case. Not an absolute ability, but a consistent capability.
## A Running Capacity Framework
1. **Players who can't run**: unable to consistently perform high-intensity sprints throughout a match.
2. **Players who can run**: able to execute multiple high-intensity sprints during a game.
3. **Players who can run and cover**: capable of running and effectively covering significant portions of the pitch.
4. **Players who can run and maintain aggression**: can sprint repeatedly and still maintain aggression in subsequent duels or actions.
This final tier is what separates the elite modern midfielders — players who blitz quarter-to-half pitch sprints AND maintain aggression in the subsequent duel, where most would tire.
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## Related
- [[Stiff Arm]]
- [[Aerials]]
- [[Why Mechanics Matter]]
- [[BB-wiki-1/Sports/Analysis/McTominay]]